class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectNodeNode3D RemoteTransform3D
RemoteTransform3D pushes its own Transform3D to another Node3D derived Node in the scene.

RemoteTransform3D pushes its own Transform3D to another Node3D derived Node (called the remote node) in the scene.

It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.

NodePath remote_path<>():NodePath

The NodePath to the remote node, relative to the RemoteTransform3D's position in the scene.

bool update_position<>():bool

If true, the remote node's position is updated.

bool update_rotation<>():bool

If true, the remote node's rotation is updated.

bool update_scale<>():bool

If true, the remote node's scale is updated.

bool use_global_coordinates<>():bool

If true, global coordinates are used. If false, local coordinates are used.

void force_update_cache<>():void

RemoteTransform3D caches the remote node. It may not notice if the remote node disappears; force_update_cache forces it to update the cache again.




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