Class that has everything pertaining to a world: A physics space, a visual scenario, and a sound space. 3D nodes register their resources into the current 3D world.
The default CameraAttributes resource to use if none set on the Camera3D.
Direct access to the world's physics 3D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to Node._physics_process in the main thread.
The World3D's Environment.
The World3D's fallback environment will be used if environment fails or is missing.
The RID of this world's navigation map. Used by the NavigationServer3D.
The World3D's visual scenario.
The World3D's physics space.