class-description NEWS COMMUNITY STORE LABS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE LABS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCountedResource World3D
A resource that holds all components of a 3D world, such as a visual scenario and a physics space.

Class that has everything pertaining to a world: A physics space, a visual scenario, and a sound space. 3D nodes register their resources into the current 3D world.

CameraAttributes camera_attributes<>():CameraAttributes

The default CameraAttributes resource to use if none set on the Camera3D.

PhysicsDirectSpaceState3D direct_space_state<>():PhysicsDirectSpaceState3D

Direct access to the world's physics 3D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to Node._physics_process in the main thread.

Environment environment<>():Environment

The World3D's Environment.

Environment fallback_environment<>():Environment

The World3D's fallback environment will be used if environment fails or is missing.

RID navigation_map<>():RID

The RID of this world's navigation map. Used by the NavigationServer3D.

RID scenario<>():RID

The World3D's visual scenario.

RID space<>():RID

The World3D's physics space.




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