class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectNodeNode3D Joint3D
Abstract base class for all 3D physics joints.

Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies (node_a and node_b) and apply a constraint. If only one body is defined, it is attached to a fixed StaticBody3D without collision shapes.

bool exclude_nodes_from_collision<>():bool

If true, the two bodies bound together do not collide with each other.

NodePath node_a<>():NodePath

Path to the first node (A) attached to the joint. The node must inherit PhysicsBody3D.

If left empty and node_b is set, the body is attached to a fixed StaticBody3D without collision shapes.

NodePath node_b<>():NodePath

Path to the second node (B) attached to the joint. The node must inherit PhysicsBody3D.

If left empty and node_a is set, the body is attached to a fixed StaticBody3D without collision shapes.

int solver_priority<>():int

The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.

RID get_rid<>():RID

Returns the joint's internal RID from the PhysicsServer3D.




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