Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies (node_a and node_b) and apply a constraint. If only one body is defined, it is attached to a fixed StaticBody3D without collision shapes.
If true
, the two bodies bound together do not collide with each other.
Path to the first node (A) attached to the joint. The node must inherit PhysicsBody3D.
If left empty and node_b is set, the body is attached to a fixed StaticBody3D without collision shapes.
Path to the second node (B) attached to the joint. The node must inherit PhysicsBody3D.
If left empty and node_a is set, the body is attached to a fixed StaticBody3D without collision shapes.
The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.
Returns the joint's internal RID from the PhysicsServer3D.