PopupMenu is a modal window used to display a list of options. Useful for toolbars and context menus.
The size of a PopupMenu can be limited by using Window.max_size. If the height of the list of items is larger than the maximum height of the PopupMenu, a ScrollContainer within the popup will allow the user to scroll the contents. If no maximum size is set, or if it is set to 0
, the PopupMenu height will be limited by its parent rect.
All set_*
methods allow negative item indices, i.e. -1
to access the last item, -2
to select the second-to-last item, and so on.
Incremental search: Like ItemList and Tree, PopupMenu supports searching within the list while the control is focused. Press a key that matches the first letter of an item's name to select the first item starting with the given letter. After that point, there are two ways to perform incremental search: 1) Press the same key again before the timeout duration to select the next item starting with the same letter. 2) Press letter keys that match the rest of the word before the timeout duration to match to select the item in question directly. Both of these actions will be reset to the beginning of the list if the timeout duration has passed since the last keystroke was registered. You can adjust the timeout duration by changing ProjectSettings.gui/timers/incremental_search_max_interval_msec.
Emitted when the user navigated to an item of some id
using the ProjectSettings.input/ui_up or ProjectSettings.input/ui_down input action.
Emitted when an item of some id
is pressed or its accelerator is activated.
Note: If id
is negative (either explicitly or due to overflow), this will return the corresponding index instead.
Emitted when an item of some index
is pressed or its accelerator is activated.
Emitted when any item is added, modified or removed.
If true
, allows navigating PopupMenu with letter keys.
If true
, hides the PopupMenu when a checkbox or radio button is selected.
If true
, hides the PopupMenu when an item is selected.
If true
, hides the PopupMenu when a state item is selected.
The number of items currently in the list.
If true
, MenuBar will use native menu when supported.
Note: If PopupMenu is linked to StatusIndicator, MenuBar, or another PopupMenu item it can use native menu regardless of this property, use is_native_menu() to check it.
Sets the delay time in seconds for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item.
If set to one of the values of SystemMenus, this PopupMenu is bound to the special system menu. Only one PopupMenu can be bound to each special menu at a time.
Checks the provided event
against the PopupMenu's shortcuts and accelerators, and activates the first item with matching events. If for_global_only
is true
, only shortcuts and accelerators with global
set to true
will be called.
Returns true
if an item was successfully activated.
Note: Certain Controls, such as MenuButton, will call this method automatically.
Adds a new checkable item with text label
.
An id
can optionally be provided, as well as an accelerator (accel
). If no id
is provided, one will be created from the index. If no accel
is provided, then the default value of 0 (corresponding to @GlobalScope.KEY_NONE) will be assigned to the item (which means it won't have any accelerator). See get_item_accelerator() for more info on accelerators.
Note: Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See set_item_checked() for more info on how to control it.
Adds a new checkable item and assigns the specified Shortcut to it. Sets the label of the checkbox to the Shortcut's name.
An id
can optionally be provided. If no id
is provided, one will be created from the index.
Note: Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See set_item_checked() for more info on how to control it.
Adds a new checkable item with text label
and icon texture
.
An id
can optionally be provided, as well as an accelerator (accel
). If no id
is provided, one will be created from the index. If no accel
is provided, then the default value of 0 (corresponding to @GlobalScope.KEY_NONE) will be assigned to the item (which means it won't have any accelerator). See get_item_accelerator() for more info on accelerators.
Note: Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See set_item_checked() for more info on how to control it.
Adds a new checkable item and assigns the specified Shortcut and icon texture
to it. Sets the label of the checkbox to the Shortcut's name.
An id
can optionally be provided. If no id
is provided, one will be created from the index.
Note: Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See set_item_checked() for more info on how to control it.
Adds a new item with text label
and icon texture
.
An id
can optionally be provided, as well as an accelerator (accel
). If no id
is provided, one will be created from the index. If no accel
is provided, then the default value of 0 (corresponding to @GlobalScope.KEY_NONE) will be assigned to the item (which means it won't have any accelerator). See get_item_accelerator() for more info on accelerators.
Same as add_icon_check_item(), but uses a radio check button.
Same as add_icon_check_shortcut(), but uses a radio check button.
Adds a new item and assigns the specified Shortcut and icon texture
to it. Sets the label of the checkbox to the Shortcut's name.
An id
can optionally be provided. If no id
is provided, one will be created from the index.
If allow_echo
is true
, the shortcut can be activated with echo events.
Adds a new item with text label
.
An id
can optionally be provided, as well as an accelerator (accel
). If no id
is provided, one will be created from the index. If no accel
is provided, then the default value of 0 (corresponding to @GlobalScope.KEY_NONE) will be assigned to the item (which means it won't have any accelerator). See get_item_accelerator() for more info on accelerators.
Note: The provided id
is used only in id_pressed and id_focused signals. It's not related to the index
arguments in e.g. set_item_checked().
Adds a new multistate item with text label
.
Contrarily to normal binary items, multistate items can have more than two states, as defined by max_states
. The default value is defined by default_state
.
An id
can optionally be provided, as well as an accelerator (accel
). If no id
is provided, one will be created from the index. If no accel
is provided, then the default value of 0 (corresponding to @GlobalScope.KEY_NONE) will be assigned to the item (which means it won't have any accelerator). See get_item_accelerator() for more info on accelerators.
Note: Multistate items don't update their state automatically and must be done manually. See toggle_item_multistate(), set_item_multistate() and get_item_multistate() for more info on how to control it.
Adds a new radio check button with text label
.
An id
can optionally be provided, as well as an accelerator (accel
). If no id
is provided, one will be created from the index. If no accel
is provided, then the default value of 0 (corresponding to @GlobalScope.KEY_NONE) will be assigned to the item (which means it won't have any accelerator). See get_item_accelerator() for more info on accelerators.
Note: Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See set_item_checked() for more info on how to control it.
Adds a new radio check button and assigns a Shortcut to it. Sets the label of the checkbox to the Shortcut's name.
An id
can optionally be provided. If no id
is provided, one will be created from the index.
Note: Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See set_item_checked() for more info on how to control it.
Adds a separator between items. Separators also occupy an index, which you can set by using the id
parameter.
A label
can optionally be provided, which will appear at the center of the separator.
Adds a Shortcut.
An id
can optionally be provided. If no id
is provided, one will be created from the index.
If allow_echo
is true
, the shortcut can be activated with echo events.
Deprecated: Prefer using add_submenu_node_item() instead.
Adds an item that will act as a submenu of the parent PopupMenu node when clicked. The submenu
argument must be the name of an existing PopupMenu that has been added as a child to this node. This submenu will be shown when the item is clicked, hovered for long enough, or activated using the ui_select
or ui_right
input actions.
An id
can optionally be provided. If no id
is provided, one will be created from the index.
Adds an item that will act as a submenu of the parent PopupMenu node when clicked. This submenu will be shown when the item is clicked, hovered for long enough, or activated using the ui_select
or ui_right
input actions.
submenu
must be either child of this PopupMenu or has no parent node (in which case it will be automatically added as a child). If the submenu
popup has another parent, this method will fail.
An id
can optionally be provided. If no id
is provided, one will be created from the index.
Removes all items from the PopupMenu. If free_submenus
is true
, the submenu nodes are automatically freed.
Returns the index of the currently focused item. Returns -1
if no item is focused.
Returns the accelerator of the item at the given index
. An accelerator is a keyboard shortcut that can be pressed to trigger the menu button even if it's not currently open. The return value is an integer which is generally a combination of KeyModifierMasks and Keys using bitwise OR such as KEY_MASK_CTRL | KEY_A
(Ctrl + A). If no accelerator is defined for the specified index
, get_item_accelerator() returns 0
(corresponding to @GlobalScope.KEY_NONE).
Returns the icon of the item at the given index
.
Returns the maximum allowed width of the icon for the item at the given index
.
Returns a Color modulating the item's icon at the given index
.
Returns the ID of the item at the given index
. id
can be manually assigned, while index can not.
Returns the horizontal offset of the item at the given index
.
Returns the index of the item containing the specified id
. Index is automatically assigned to each item by the engine and can not be set manually.
Returns item's text language code.
Returns the metadata of the specified item, which might be of any type. You can set it with set_item_metadata(), which provides a simple way of assigning context data to items.
Returns the state of the item at the given index
.
Returns the max states of the item at the given index
.
Returns the Shortcut associated with the item at the given index
.
Deprecated: Prefer using get_item_submenu_node() instead.
Returns the submenu name of the item at the given index
. See add_submenu_item() for more info on how to add a submenu.
Returns the submenu of the item at the given index
, or null
if no submenu was added. See add_submenu_node_item() for more info on how to add a submenu.
Returns the text of the item at the given index
.
Returns item's text base writing direction.
Returns the tooltip associated with the item at the given index
.
Returns true
if the item at the given index
is checkable in some way, i.e. if it has a checkbox or radio button.
Note: Checkable items just display a checkmark or radio button, but don't have any built-in checking behavior and must be checked/unchecked manually.
Returns true
if the item at the given index
is checked.
Returns true
if the item at the given index
is disabled. When it is disabled it can't be selected, or its action invoked.
See set_item_disabled() for more info on how to disable an item.
Returns true
if the item at the given index
has radio button-style checkability.
Note: This is purely cosmetic; you must add the logic for checking/unchecking items in radio groups.
Returns true
if the item is a separator. If it is, it will be displayed as a line. See add_separator() for more info on how to add a separator.
Returns true
if the specified item's shortcut is disabled.
Returns true
if the system native menu is supported and currently used by this PopupMenu.
Returns true
if the menu is bound to the special system menu.
Removes the item at the given index
from the menu.
Note: The indices of items after the removed item will be shifted by one.
Moves the scroll view to make the item at the given index
visible.
Sets the currently focused item as the given index
.
Passing -1
as the index makes so that no item is focused.
Sets the accelerator of the item at the given index
. An accelerator is a keyboard shortcut that can be pressed to trigger the menu button even if it's not currently open. accel
is generally a combination of KeyModifierMasks and Keys using bitwise OR such as KEY_MASK_CTRL | KEY_A
(Ctrl + A).
Sets whether the item at the given index
has a checkbox. If false
, sets the type of the item to plain text.
Note: Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually.
Sets the type of the item at the given index
to radio button. If false
, sets the type of the item to plain text.
Mark the item at the given index
as a separator, which means that it would be displayed as a line. If false
, sets the type of the item to plain text.
Sets the checkstate status of the item at the given index
.
Enables/disables the item at the given index
. When it is disabled, it can't be selected and its action can't be invoked.
Replaces the Texture2D icon of the item at the given index
.
Sets the maximum allowed width of the icon for the item at the given index
. This limit is applied on top of the default size of the icon and on top of icon_max_width. The height is adjusted according to the icon's ratio.
Sets a modulating Color of the item's icon at the given index
.
Sets the id
of the item at the given index
.
The id
is used in id_pressed and id_focused signals.
Sets the horizontal offset of the item at the given index
.
Sets language code of item's text used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
Sets the metadata of an item, which may be of any type. You can later get it with get_item_metadata(), which provides a simple way of assigning context data to items.
Sets the state of a multistate item. See add_multistate_item() for details.
Sets the max states of a multistate item. See add_multistate_item() for details.
Sets a Shortcut for the item at the given index
.
Disables the Shortcut of the item at the given index
.
Deprecated: Prefer using set_item_submenu_node() instead.
Sets the submenu of the item at the given index
. The submenu is the name of a child PopupMenu node that would be shown when the item is clicked.
Sets the submenu of the item at the given index
. The submenu is a PopupMenu node that would be shown when the item is clicked. It must either be a child of this PopupMenu or has no parent (in which case it will be automatically added as a child). If the submenu
popup has another parent, this method will fail.
Sets the text of the item at the given index
.
Sets item's text base writing direction.
Sets the String tooltip of the item at the given index
.
Toggles the check state of the item at the given index
.
Cycle to the next state of a multistate item. See add_multistate_item() for details.