class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectNodeCanvasItemControl Tree
A control used to show a set of internal TreeItems in a hierarchical structure.

A control used to show a set of internal TreeItems in a hierarchical structure. The tree items can be selected, expanded and collapsed. The tree can have multiple columns with custom controls like LineEdits, buttons and popups. It can be useful for structured displays and interactions.

Trees are built via code, using TreeItem objects to create the structure. They have a single root, but multiple roots can be simulated with hide_root:

func _ready(): var tree = Tree.new() var root = tree.create_item() tree.hide_root = true var child1 = tree.create_item(root) var child2 = tree.create_item(root) var subchild1 = tree.create_item(child1) subchild1.set_text(0, "Subchild1")

To iterate over all the TreeItem objects in a Tree object, use TreeItem.get_next() and TreeItem.get_first_child() after getting the root through get_root(). You can use Object.free() on a TreeItem to remove it from the Tree.

Incremental search: Like ItemList and PopupMenu, Tree supports searching within the list while the control is focused. Press a key that matches the first letter of an item's name to select the first item starting with the given letter. After that point, there are two ways to perform incremental search: 1) Press the same key again before the timeout duration to select the next item starting with the same letter. 2) Press letter keys that match the rest of the word before the timeout duration to match to select the item in question directly. Both of these actions will be reset to the beginning of the list if the timeout duration has passed since the last keystroke was registered. You can adjust the timeout duration by changing ProjectSettings.gui/timers/incremental_search_max_interval_msec.

Signal button_clicked<>( TreeItem item=, item:TreeItem=, int column=, column:int=, int id=, id:int=, int mouse_button_index=, mouse_button_index:int=, ):Signal

Emitted when a button on the tree was pressed (see TreeItem.add_button()).

Signal cell_selected<>():Signal

Emitted when a cell is selected.

Signal check_propagated_to_item<>( TreeItem item=, item:TreeItem=, int column=, column:int=, ):Signal

Emitted when TreeItem.propagate_check() is called. Connect to this signal to process the items that are affected when TreeItem.propagate_check() is invoked. The order that the items affected will be processed is as follows: the item that invoked the method, children of that item, and finally parents of that item.

Signal column_title_clicked<>( int column=, column:int=, int mouse_button_index=, mouse_button_index:int=, ):Signal

Emitted when a column's title is clicked with either @GlobalScope.MOUSE_BUTTON_LEFT or @GlobalScope.MOUSE_BUTTON_RIGHT.

Signal custom_item_clicked<>( int mouse_button_index=, mouse_button_index:int=, ):Signal

Emitted when an item with TreeItem.CELL_MODE_CUSTOM is clicked with a mouse button.

Signal custom_popup_edited<>( bool arrow_clicked=, arrow_clicked:bool=, ):Signal

Emitted when a cell with the TreeItem.CELL_MODE_CUSTOM is clicked to be edited.

Signal empty_clicked<>( Vector2 click_position=, click_position:Vector2=, int mouse_button_index=, mouse_button_index:int=, ):Signal

Emitted when a mouse button is clicked in the empty space of the tree.

Signal item_activated<>():Signal

Emitted when an item is double-clicked, or selected with a ui_accept input event (e.g. using Enter or Space on the keyboard).

Signal item_collapsed<>( TreeItem item=, item:TreeItem=, ):Signal

Emitted when an item is collapsed by a click on the folding arrow.

Signal item_edited<>():Signal

Emitted when an item is edited.

Signal item_icon_double_clicked<>():Signal

Emitted when an item's icon is double-clicked. For a signal that emits when any part of the item is double-clicked, see item_activated.

Signal item_mouse_selected<>( Vector2 mouse_position=, mouse_position:Vector2=, int mouse_button_index=, mouse_button_index:int=, ):Signal

Emitted when an item is selected with a mouse button.

Signal item_selected<>():Signal

Emitted when an item is selected.

Signal multi_selected<>( TreeItem item=, item:TreeItem=, int column=, column:int=, bool selected=, selected:bool=, ):Signal

Emitted instead of item_selected if select_mode is set to SELECT_MULTI.

Signal nothing_selected<>():Signal

Emitted when a left mouse button click does not select any item.

Enum SelectMode<>():Enum

SELECT_SINGLE = 0

Allows selection of a single cell at a time. From the perspective of items, only a single item is allowed to be selected. And there is only one column selected in the selected item.


SELECT_ROW = 1

Allows selection of a single row at a time. From the perspective of items, only a single items is allowed to be selected. And all the columns are selected in the selected item.


SELECT_MULTI = 2

Allows selection of multiple cells at the same time. From the perspective of items, multiple items are allowed to be selected. And there can be multiple columns selected in each selected item.

Enum DropModeFlags<>():Enum

DROP_MODE_DISABLED = 0

Disables all drop sections, but still allows to detect the "on item" drop section by get_drop_section_at_position().


DROP_MODE_ON_ITEM = 1

Enables the "on item" drop section. This drop section covers the entire item.


DROP_MODE_INBETWEEN = 2

Enables "above item" and "below item" drop sections. The "above item" drop section covers the top half of the item, and the "below item" drop section covers the bottom half.

bool allow_reselect<>():bool

If true, the currently selected cell may be selected again.

bool allow_rmb_select<>():bool

If true, a right mouse button click can select items.

bool allow_search<>():bool

If true, allows navigating the Tree with letter keys through incremental search.

bool auto_tooltip<>():bool

If true, tree items with no tooltip assigned display their text as their tooltip. See also TreeItem.get_tooltip_text() and TreeItem.get_button_tooltip_text().

bool column_titles_visible<>():bool

If true, column titles are visible.

int columns<>():int

The number of columns.

int drop_mode_flags<>():int

The drop mode as an OR combination of flags. See DropModeFlags constants. Once dropping is done, reverts to DROP_MODE_DISABLED. Setting this during Control._can_drop_data() is recommended.

This controls the drop sections, i.e. the decision and drawing of possible drop locations based on the mouse position.

bool enable_recursive_folding<>():bool

If true, recursive folding is enabled for this Tree. Holding down Shift while clicking the fold arrow or using ui_right/ui_left shortcuts collapses or uncollapses the TreeItem and all its descendants.

bool hide_folding<>():bool

If true, the folding arrow is hidden.

bool hide_root<>():bool

If true, the tree's root is hidden.

bool scroll_horizontal_enabled<>():bool

If true, enables horizontal scrolling.

bool scroll_vertical_enabled<>():bool

If true, enables vertical scrolling.

SelectMode select_mode<>():SelectMode

Allows single or multiple selection. See the SelectMode constants.

void clear<>():void

Clears the tree. This removes all items.

TreeItem create_item<>( TreeItem parent=null, parent:TreeItem=null, int index=-1, index:int=-1, ):TreeItem

Creates an item in the tree and adds it as a child of parent, which can be either a valid TreeItem or null.

If parent is null, the root item will be the parent, or the new item will be the root itself if the tree is empty.

The new item will be the index-th child of parent, or it will be the last child if there are not enough siblings.

void deselect_all<>():void

Deselects all tree items (rows and columns). In SELECT_MULTI mode also removes selection cursor.

bool edit_selected<>( bool force_edit=false, force_edit:bool=false, ):bool

Edits the selected tree item as if it was clicked.

Either the item must be set editable with TreeItem.set_editable() or force_edit must be true.

Returns true if the item could be edited. Fails if no item is selected.

void ensure_cursor_is_visible<>():void

Makes the currently focused cell visible.

This will scroll the tree if necessary. In SELECT_ROW mode, this will not do horizontal scrolling, as all the cells in the selected row is focused logically.

Note: Despite the name of this method, the focus cursor itself is only visible in SELECT_MULTI mode.

int get_button_id_at_position<>( Vector2 position=, position:Vector2=, ):int

Returns the button ID at position, or -1 if no button is there.

int get_column_at_position<>( Vector2 position=, position:Vector2=, ):int

Returns the column index at position, or -1 if no item is there.

int get_column_expand_ratio<>( int column=, column:int=, ):int

Returns the expand ratio assigned to the column.

String get_column_title<>( int column=, column:int=, ):String

Returns the column's title.

HorizontalAlignment get_column_title_alignment<>( int column=, column:int=, ):HorizontalAlignment

Returns the column title alignment.

TextDirection get_column_title_direction<>( int column=, column:int=, ):TextDirection

Returns column title base writing direction.

String get_column_title_language<>( int column=, column:int=, ):String

Returns column title language code.

int get_column_width<>( int column=, column:int=, ):int

Returns the column's width in pixels.

Rect2 get_custom_popup_rect<>():Rect2

Returns the rectangle for custom popups. Helper to create custom cell controls that display a popup. See TreeItem.set_cell_mode().

int get_drop_section_at_position<>( Vector2 position=, position:Vector2=, ):int

Returns the drop section at position, or -100 if no item is there.

Values -1, 0, or 1 will be returned for the "above item", "on item", and "below item" drop sections, respectively. See DropModeFlags for a description of each drop section.

To get the item which the returned drop section is relative to, use get_item_at_position().

TreeItem get_edited<>():TreeItem

Returns the currently edited item. Can be used with item_edited to get the item that was modified.

func _ready(): $Tree.item_edited.connect(on_Tree_item_edited) func on_Tree_item_edited(): print($Tree.get_edited()) # This item just got edited (e.g. checked).
int get_edited_column<>():int

Returns the column for the currently edited item.

Rect2 get_item_area_rect<>( TreeItem item=, item:TreeItem=, int column=-1, column:int=-1, int button_index=-1, button_index:int=-1, ):Rect2

Returns the rectangle area for the specified TreeItem. If column is specified, only get the position and size of that column, otherwise get the rectangle containing all columns. If a button index is specified, the rectangle of that button will be returned.

TreeItem get_item_at_position<>( Vector2 position=, position:Vector2=, ):TreeItem

Returns the tree item at the specified position (relative to the tree origin position).

TreeItem get_next_selected<>( TreeItem from=, from:TreeItem=, ):TreeItem

Returns the next selected TreeItem after the given one, or null if the end is reached.

If from is null, this returns the first selected item.

int get_pressed_button<>():int

Returns the last pressed button's index.

TreeItem get_root<>():TreeItem

Returns the tree's root item, or null if the tree is empty.

Vector2 get_scroll<>():Vector2

Returns the current scrolling position.

TreeItem get_selected<>():TreeItem

Returns the currently focused item, or null if no item is focused.

In SELECT_ROW and SELECT_SINGLE modes, the focused item is same as the selected item. In SELECT_MULTI mode, the focused item is the item under the focus cursor, not necessarily selected.

To get the currently selected item(s), use get_next_selected().

int get_selected_column<>():int

Returns the currently focused column, or -1 if no column is focused.

In SELECT_SINGLE mode, the focused column is the selected column. In SELECT_ROW mode, the focused column is always 0 if any item is selected. In SELECT_MULTI mode, the focused column is the column under the focus cursor, and there are not necessarily any column selected.

To tell whether a column of an item is selected, use TreeItem.is_selected().

bool is_column_clipping_content<>( int column=, column:int=, ):bool

Returns true if the column has enabled clipping (see set_column_clip_content()).

bool is_column_expanding<>( int column=, column:int=, ):bool

Returns true if the column has enabled expanding (see set_column_expand()).

void scroll_to_item<>( TreeItem item=, item:TreeItem=, bool center_on_item=false, center_on_item:bool=false, ):void

Causes the Tree to jump to the specified TreeItem.

void set_column_clip_content<>( int column=, column:int=, bool enable=, enable:bool=, ):void

Allows to enable clipping for column's content, making the content size ignored.

void set_column_custom_minimum_width<>( int column=, column:int=, int min_width=, min_width:int=, ):void

Overrides the calculated minimum width of a column. It can be set to 0 to restore the default behavior. Columns that have the "Expand" flag will use their "min_width" in a similar fashion to Control.size_flags_stretch_ratio.

void set_column_expand<>( int column=, column:int=, bool expand=, expand:bool=, ):void

If true, the column will have the "Expand" flag of Control. Columns that have the "Expand" flag will use their expand ratio in a similar fashion to Control.size_flags_stretch_ratio (see set_column_expand_ratio()).

void set_column_expand_ratio<>( int column=, column:int=, int ratio=, ratio:int=, ):void

Sets the relative expand ratio for a column. See set_column_expand().

void set_column_title<>( int column=, column:int=, String title=, title:String=, ):void

Sets the title of a column.

void set_column_title_alignment<>( int column=, column:int=, HorizontalAlignment title_alignment=, title_alignment:HorizontalAlignment=, ):void

Sets the column title alignment. Note that @GlobalScope.HORIZONTAL_ALIGNMENT_FILL is not supported for column titles.

void set_column_title_direction<>( int column=, column:int=, TextDirection direction=, direction:TextDirection=, ):void

Sets column title base writing direction.

void set_column_title_language<>( int column=, column:int=, String language=, language:String=, ):void

Sets language code of column title used for line-breaking and text shaping algorithms, if left empty current locale is used instead.

void set_selected<>( TreeItem item=, item:TreeItem=, int column=, column:int=, ):void

Selects the specified TreeItem and column.




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