Finally, this release is the first that gets a proper online log entry! From now on, every update gets a log
entry with some information and something to see.
The sprint had two main goals: Online documentation & preparation for the first example.
Online Docs
The website needed an update, since it used an old way to create the Godot documentation. Also
several bug fixes and features like member links were added to make the doc better.
View the doc here
Input Harmonization
In preparation for the first examples, the input setups were harmonized so that it is not confusing
how to create mouse/keyboard and controller setup from the beginning.
Actions
Finally GDScript integration was added and tested. For now it's not super smooth UX-wise because you have to add a wrapper node for it,
but it works well very for normal
Actions and also
SequenceActions.
Colliders & Collidable
There's finally a generic collision node type, that will be usefull for a lot of collision based interactions:
Collider and also
Collidable.
Multiple can be used and they can be filtered with CollisionFlags