Rokojori Action Library is now on version v0.5! ::/_graphics/rokojori-action-library/rj-action-library-header-icon.jpg NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS image/svg+xml image/svg+xml image/svg+xml Rokojori Action Library v0.5
Update to version 0.5
image/svg+xml image/svg+xml Update to version 0.5 image/svg+xml







Summary
This update is for getting a closure with flares after creating so many with compositor effects. Say hello to mesh based FlareVFX

--:--/--:-- Look at the Rokojori Action Library Overview or see all v0.5 Issues here at the gitea repository






FLARE VFX

FlareVFX are ready! It is a layer based flare system, that can generate hero lens flares known from movies but also simple ones for more subtle flare sources.

To read more about them, check the fresh tutorial for FlareVFX and it its types, properties and layers.

FLARE VFX TUTORIAL

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JUICE, FLASH & BUGS

For Flash I added a rewrite named FlashVFX to have a better UX. The first flash implementation was very Unity-like, but the new one is adopted to fit Godot's Resource system better. It is clearer and has more features, simply by removing the enum drop downs and using real abstract types.

Also there were some bugs that would occur in RepeatSequence because it registered the same callback multiple times in an EventSlot<T> (which caused problems). Both were changed to remove the problem.

And I found all this, because I created some new fancy overview about how to create juicy effects and tweens with the Rokojori Action Library:

JUICE AND TWEENING TUTORIAL

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ASSET STORE RELEASE

The v0.5 release of the library can be accessed via the official Godot store (still in beta)

ROKOJORI ACTION LIBRARY












RELATED TOPICS
JUICE & TWEENING
Polishing Game Feel
FLARE VFX
Layered Lens Flare FX
UPDATE v0.4
Previous Update
TO BLOG OVERVIEW






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