GodotCon 2026 - Next-Level Signals for Effects & Logic ::/_graphics/news/blog/godot-con-2026/godot-con-2026-next-level-signals-rokojori-action-library-presentation-cover.jpg NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS image/svg+xml image/svg+xml image/svg+xml GodotCon 2026
Actions - Next-Level Signals
image/svg+xml image/svg+xml Actions - Next-Level Signals image/svg+xml







ACTIONS: NEXT-LEVEL-SIGNALS

The Rokojori Action Library main feature and its ground concept are actions which use a modified concept of the command pattern.

The talk explains the origin of the pattern from melting VFX chains and input commands during the development of Dash Cup Kickers and outlines how the simple actions elaborated to handle more complex scenarios.

The slides for the GodotCon 2026 talk about Actions: Next-Level-Signals can be accessed here:

VIEW SLIDES CHECK EXAMPLE






ROKOJORI ACTION LIBRARY

There are several ways to find out more about Actions and the Rokojori Action Library.

You can get a whole overview on the main page, that has all the relevant information or take a shortcut with one the topics below.



ROKOJORI ACTION LIBRARY EXAMPLE: WINTER TALES TUTORIALS REPOSITORY CLASS DOC






SUPPORTING THE ROKOJORI ACTION LIBRARY

If you like the concept and want to support the Rokojori Action Library, you have multiple options:

For financial support:
KO-FI PATREON

For community support:
DISCORD REDDIT











RELATED TOPICS
ACTIONS
What are Actions
JUICE & TWEENING
Polishing Game Feel
UPDATE v0.5
Previous Update
TO BLOG OVERVIEW






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